Tuesday, September 30, 2014

A Bird Called Mike - Breakdown. Part 1 - Intro


This first series of articles are planned as a breakdown of our first serious attempt at a mobile game using the Unity3D engine called A Bird Called Mike.

This will be done through code samples and input and suggestions based upon our experiences as we went along.

Screen Shots From A Bird Called Mike
Topics that we plan to cover include:

  • Game structure and layout (game layout, setup in unity and developer setup)
  • Simple touch / mouse input
  • Triggering event triggering mechanism
  • Level storage and configuration
  • Graphics and design considerations
  • Using NGUI
  • Using Android Native and iOS Native plugins for In App purchase and other actions
  • Implementing adverts
  • How to creating a Flappy Bird clone (ref. one of the bonus game).
  • Considerations and getting it working for both Android and iOS
  • Your suggestions...

Download the game and then leave a comment below if there is anything particular from the game that you would like us to cover..

Download 'A Bird Called Mike' free:
Google Play
iOS App Store

Welcome To Our New Blog

Welcome to our new blog. We are a group of developers, and the aim with this blog is to share our experiences, frustrations and ideas with game development using Unity3D - in particular with a view towards developing 2D mobile based games.